Card Stats
Every card is generated with random stats, those base stats are extremely important when choosing a card to use for your deck.
The ranges in which they generate are:
- HP: 225-350
- ATK: 40-100
- DEF: 40-100
- SPD: 40-100
Special Stats
Special Stat increases damage output and decreases incoming damage.
Special Stat Calculation
The Special Stat starts with a base number depending on the gen or type and then gets extra based on cosmetics and other miscellaneous factors:
- Gen:
- 1-10:
+10
- 11-30:
+7
- 31-100:
+5
- 101-1000:
+3
- 1001-2000:
+1
- 1-10:
- Layer:
+2
- Background:
+5
- Morph:
+10
- Font Glow:
+10
- Frame:
+20
- Event:
+20
- 3D:
+25
- Glow/Superglow:
+25/35
- GIF:
+40
Stat Upgrading
You can increase the stat of a card by using upgrade points. The maximum upgrade points that can be given to is 120, this makes the base stats of a card extremely important even for long term use of it.
Reset Stats Upgrade
If you make a mistake or wish to re allocate your stat points, you may use Reset Stats Upgrade
option to
gain all spent upgrade points back. This will cost 1 🌀 item to do.
Leveling Up Cards
The Level of the card is important to get upgrade points for the card.
- Cards used in the deck get XP based on their performance in that raid
- Fusing cards give a considerable amount of XP
- Every level up gives 3 upgrade points and Shards based on its level as shown:
- Levels 1-10 = 100 Shards per level.
- Levels 11-20 = 150 Shards per level.
- Levels 21-30 = 200 Shards per level.
- Levels 31-40 = 300 Shards per level.
- Levels 41-50 = 400 Shards per level.
- Levels 51-100 = 500 Shards per level.
- XP Sacks can be obtained from Raid Loot, Crafting, Quest & Guild Season Rewards.
- To use XP Sack, use
sstats <CardCode>
command and click on the sack icon. Upon use, it gives a random value from 10K/20K/50K/100K/250K/500K XP with decreased chances the higher the value. The limit per use is 25.
Fusing
Fusing can give a great XP boost to a card by sacrificing a card of the same character. This process costs 500 silvers per duplicate cards.
When fusing, the Gen matters:
- Gen 1 = 600,000 EXP
- Gen 2-10 = 400,000 EXP
- Gen 11-30 = 300,000 EXP
- Gen 31-100 = 250,000 EXP
- Gen 101-1000= 150,000 EXP
- Gen 1001-2000 = 100,000 EXP
Raiding
All involved cards will receive XP based on their performance in a raid.
Equipment
Equipment are used to give a boost to a card’s stats and have a varying amount of durability depending on the equipment type. The stats the equipment can give is random between two values and dependent on type used.
- Armor = HP & DEF
- Shield = HP
- Boots = SPD
- Sword= ATK
- Bronze: 10-14 Stat Upgrade & Durability of 10
- Silver: 20-25 Stat Upgrade & Durability of 20
- Gold: 31-37 Stat Upgrade & Durability of 30
- Mithril: 43-50 Stat Upgrade & Durability of 40. Small chance of extra speed on Sword + Shield.
- Orichalcum:
- Armor = 43-50 HP & DEF + 10 ATK
- Shield = 43-50 HP + 10 ATK
- Boots = 43-50 SPD + 10 ATK
- Sword = 60 ATK
- Adamantite:
- Armor = 43-50 HP + 60 DEF
- Shield = 43-50 HP + 10 DEF
- Boots = 43-50 SPD + 10 DEF
- Sword = 43-50 ATK + 10 DEF
Upgrade System
Tier 4 or higher non event equipment may be upgraded directly from your cards at an additional Shard cost per equipment.
Mithril
- To upgrade the equipment, use the command
sstats <card code>
—> click on Equipment using the dropdown menu —> click on Upgrade Mithil Armor using the dropdown menu —> typeA
for Adamantite orO
for Orichalcum. - Primary stat will be maxed out.
- Adamantite = Defense
- Orichalcum = Attack
- Other secondary stats will be retained.
- Ingot cost is the same as fusion:
- 2 Ingots for Boots
- 3 Ingots for Sword / Shield
- 4 Ingots for Armor
You will need the Ingot type of whatever equipment you are trying to upgrade to.
Event equipment
During an event there may be time-limited equipment to collect. The specifications of those equipment can be widely different than normal as to get access to different combinations of stat bonuses and are as listed below:
-
Christmas
- Santa Coat: 49-55 & 1-4
- Santa Boots: 10-14 & 10-14
- Candy Cane Sword: 10-14 & 10-14
- Wreath Shield: 22-28
- Breezy Blouse: 79-86 & 10-15
- Picnic Basket: 4-8 & 100% success rate using RAISE SHIELD option during challenges.
- Sandals: 4-8 & 100% success rate using KICK option during challenges.
- Umbrella: 21-25 & 21-25
-
Summer
- Armor: 53-60 & 44-50
- Shield: 24-30 & 18-23
- Boots: 7-10 & Increases the card’s in battle speed by 1.45x until defeat
- Weapon: 50-55
-
Durability: 30 (Xmas) | 40 (Spring) | 40 (Summer)
-
Swiftness: Increases the card’s in battle speed by
1.45x
. This effect will be removed upon death and revert back to base+equipment+allocated SPD stat points.
Equipping
- You can give a piece of equipment to a card by going to
sstats
. - Equipment and pressing the button of the type of equipment you want to give.
- You will then be given a form to input the rarity of the equipment that you want to give.
Repair costs for every durability point:
- Bronze = 1 Elixir
- Silver = 5 Elixir
- Gold = 5 Elixir
- Mithril = 7 Elixir
- All Events = 7 Elixir
- Equipping another piece of equipment where a card already has one will destroy the original piece of equipment regardless of durability.
Repairing
- After every raid all equipment used will lose 1 durability.
- If that durability were to fall to 0 it will break beyond repair.
- You can repair a specific piece of equipment or all equipment of that card in
sstats
.
- Alternatively you can repair all equipment of a whole deck with a single button in
sdeck
.